更新时间:2021-07-16 20:16:11
coverpage
Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Virtually Everything for Everyone
What is virtual reality to you?
Types of head-mounted displays
The difference between virtual reality and augmented reality
Applications versus games
Types of VR experiences
Technical skills that are important to VR
Summary
Chapter 2. Objects and Scale
Getting started with Unity
Creating a simple diorama
Measurement tools
Importing from the Blender experiment
An introduction to Blender
Chapter 3. VR Build and Run
VR device integration software
Creating the MeMyselfEye prefab
Build for the Oculus Rift
Build for Google Cardboard
The device-independent clicker
How virtual reality really works
Chapter 4. Gaze-based Control
Ethan the walker
Go where I'm looking
If looks could kill
Chapter 5. World Space UI
A reusable default canvas
The visor HUD
The reticle cursor
The windshield HUD
The game element UI
The info bubble
An in-game dashboard with input events
A responsive object UI with head gestures
Chapter 6. First-person Character
Understanding the Unity characters
Making a first person
User calibrations
Maintaining a sense of self
Locomotion teleportation and sensors
Managing VR motion sickness
Chapter 7. Physics and the Environment
Unity physics
Bouncy balls
Headshots
Trampoline and brick
A human trampoline
Interlude – environment and things
An elevator
Jumping
Chapter 8. Walk-throughs and Rendering
Building in Blender
Assemble the scene in Unity
Adding photos to the gallery
An animated walk-through
Optimizing for performance and comfort
Chapter 9. Using All 360 Degrees
360-degree media
Crystal balls
Magic orbs
Panoramas
Infographics
Equirectangular projections
Globes
Photospheres
Field of view – FOV
Capturing a 360-degree media
Chapter 10. Social VR Metaverse
Multiplayer networking
Setting up a simple scene
Adding multiplayer networking
Adding multiplayer virtual reality
Building and sharing a custom VRChat room
Chapter 11. What's Next?
Index