Unity Certified Programmer:Exam Guide
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About the author

Philip Walker originally started as a 3D games artist, but then decided he wanted to combine his current skills with coding so that he could see throughthe majority of his games' and apps' development himself. Philip has worked in five different industries as an artist and/or a Unity developer using various types of technology and techniques.

I started writing this book just over a year ago and it definitely hasn't been easy keeping up with the pace of the deadlines. The start was bumpy but near the end, I found two particular members of staff at Packt that helped me to the finishing line, and that's what I'll remember most about writing this book. I would like to thank Aamir Ahmed and Divij Kotian for generally helping me and pushing me through the final stages of writing this book.

About the reviewer

Jeremy Luisier is a Unity certified instructor and the leading representative of the Unity Academic Alliance at King Mongkut's Institute of Technology Ladkrabang (KMITL), where he also serves as the director of IAAI Virtual—the KMITL International Academy of Aviation Industry's extended reality research and design facility. He is also a Ph.D. candidate in the field of industrial innovation management at KMITL's College of Educational Innovation Research and the environmental scan lead for the VR/AR Association for the Asia-Pacific region. In his free time, Jeremy enjoys designing and developing Unity games, XR experiences, and traveling with his beloved wife, Maylyn.

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