Hands-On Design Patterns with Java
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Questions

  1. What are the primary benefits of OOP languages?
  2. Which OOP construct lends itself well to portability?
  3. What refers to the hidden nature of an object's data components?
  4. What is the definition of polymorphism in relation to OOP?
  5. What is the this reference used for?
  6. What is an accessor method?
  7. What is a mutator method?
  8. What is a constructor?
  9. How are overloaded constructors or methods unique?
  10. In what direction are chained method calls executed?