Real-Time 3D Graphics with WebGL 2
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About the Reviewers

Sebastian Hack is an R&D software engineer who specializes in computer vision, machine learning, and robotics. After graduating from the University of California, Berkeley, with a bachelor's degree in Electrical Engineering and Computer Science, he moved to work on Microsoft's HoloLens. Outside of work, he enjoys playing tennis, watching classic films, and racing quadcopter drones.

I would like to acknowledge Maggie Miller-Hack for supporting my interest in engineering, and Farhad Ghayour for spearheading this project.

Brian Foster grew up as a traditional artist and, over time, became fascinated by technology and its applied advances. He has a diverse background in visual design, programming, and information security, and has always been fascinated in identifying efficiency gaps, automating scalable solutions, and integrating various mediums for the sake of establishing innovation and new discoveries. Brian believes WebGL 2 represents the dawn of a new age for an internet-based experience.

I would like to acknowledge Farhad Ghayour for taking me with him in his charismatic approach to truly understanding WebGL 2 and its practical uses. The true value of this book is that it will allow newcomers to grow and accomplish relevant projects that require a more dynamic web-based experience.

Joseph Sample is a graphics engineer with a particular focus on WebGL. When he is not working, he is a touring musician in the band Ice Cream, and is particularly interested in the intersection of sound and graphics.

Alexander Gugel is a software engineer working at Facebook. He previously worked on the platform team at Famo.us building a 3D rendering engine.