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To Get the Most out of This Book
You need a browser that implements WebGL 2. WebGL 2 is supported by all major browser vendors with the exception of Microsoft Internet Explorer:
- Firefox 51 or above
- Google Chrome 56 or above
- Chrome for Android 64 or above
An updated list of WebGL-enabled browsers can be found here: http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation.
You also need a source code editor that recognizes and highlights JavaScript syntax.
And you need a web server, such as Apache, Lighttpd, or Python, to load remote assets.