Unity 2018 Artificial Intelligence Cookbook(Second Edition)
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Behaviors - Intelligent Movement

In this chapter, we will develop AI algorithms for movement by covering the following recipes:

  • Creating the behaviors template
  • Pursuing and evading
  • Adjusting the agent for physics
  • Arriving and leaving
  • Facing objects
  • Wandering around
  • Following a path
  • Avoiding agents
  • Avoiding walls
  • Blending behaviors by weight
  • Blending behaviors by priority
  • Shooting a projectile
  • Predicting a projectile's landing spot
  • Targeting a projectile
  • Creating a jump system