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Choosing between classes and structures
Consider creating a structure when one or more of the following conditions apply:
- The structure's primary purpose is to encapsulate a few relatively simple data values
- It is reasonable to expect that the encapsulated values will be copied rather than referenced when you assign or pass around an instance of the structure
- Any properties stored by the structure are themselves value types, which would also be expected to be copied rather than referenced
- The structure does not need to inherit properties or behavior from another existing type
Examples of good candidates for structures include the following:
- The size of a geometric shape
- A point in a 3D coordinate system