Preface
Have you ever thought about making a robot? Or an electronic device that can be programmed for serving mechanical or logical purposes? If yes, then this book is the perfect guide for you. Throughout this book, you will be guided to learn C programming, which is required to program the microcontroller used in a logical device. You will also learn how you can develop your ideas about making an intelligent device. You will be able to program Arduino for your projects or play with Arduino for fun.
What this book covers
Chapter 1, Getting Started, in this chapter, you will learn about Arduino, types of Arduino, Install the Arduino IDE and know the Arduino IDE. This chapter will also have details about the functions of the Arduino IDE software.
Chapter 2, Our First Program! in this chapter, you will learn how you can connect your Arduino to the computer and write the first program for the Arduino. You will also learn how you can format your code. A simple Arduino project will also be discussed in this chapter.
Chapter 3, Exploring C with Arduino IDE, in this chapter, you will learn about C programming for Arduino. You will learn how you can declare variables, take inputs from the Serial Monitor, few mathematical operations, String, Arrays and many other things related to C programming.
Chapter 4, Blinking with Operations and Loops, in this chapter, you will learn logical operations and loops. You will also learn where you can use these techniques in your programs.
Chapter 5, Functions and Files with Arduino, in this chapter, you will learn about functions, functions types, and file handlings. You will also learn how you can connect an SD card to your Arduino and program for it to read and write.
Chapter 6, Arduino and C++, in this chapter you will learn basic things about object oriented programming, the benefits of OOP, and how you can use OOP in Arduino programming. At the end of this chapter you will be able to connect GSM module to your Arduino and make call or send and receive SMS with the module.
Chapter 7, Using Pointers and Structure, in this chapter you will go deeper into the C programming. You will learn the usages of pointer and structure. You will also learn how you can use them in your code.
Chapter 8, Working with Arduino Libraries, in this chapter, you will learn about Arduino libraries. You will learn how you can install a library and use it in your code. You will learn about few famous Arduino libraries.
Chapter 9, Let’s Build Something Awesome, in this chapter, you will build a number of projects including LED cube, a smart weather system, and a home security system. You will also learn how you can make your own projects.
Chapter 10, Few Error Handlings, in this chapter, you will learn how you can solve few common Arduino errors. You will also learn techniques for fixing errors that can occur in building any project or code.
What you need for this book
Software: Arduino IDE and Fritzing.
Who this book is for
This book is for hobbyists who have no knowledge about programming and microcontrollers, but are keen to learn C programming using a very affordable hardware device.
Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, path names, dummy URLs, user input, and Twitter handles are shown as follows: "On the last code we have written Serial.print("Hello Arduino!\n")
."
A block of code is set as follows:
void setup() { Serial.begin(9600); } void loop() { Serial.print("Hello Arduino!\n"); }
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "If you go to Tools |
"Port
you will see a bunch of port list.
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
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