Unity 5.x Shaders and Effects Cookbook
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Chapter 1. Creating Your First Shader

This chapter will cover some of the more common diffuse techniques found in today's Game Development Shading Pipelines. In this chapter, you will learn about the following recipes:

  • Creating a basic Standard Shader
  • Migrating Legacy Shaders from Unity 4 to Unity 5
  • Adding properties to a shader
  • Using properties in a Surface Shader