Mastering AndEngine Game Development
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Chapter 1. Setting Up the Project

Before you learn the advanced techniques covered in this book, you first need something to work with—a project that you can use as a foundation to implement every new piece of logic and algorithm. To this end, we will use this first chapter to set up the basis for the AndEngine-based application that we will build throughout the following chapters. We will also cover the basics of Android development, in both Java code and native C/C++, and see how to run and debug the resulting applications.

In this chapter, we will cover these topics:

  • Setting up a basic AndEngine project
  • Creating scenes
  • Running Android applications
  • Debugging

For this chapter, it is assumed that you have at least basic experience with developing Android applications. Experience with either Eclipse/ADT or Android Studio is useful, as is basic knowledge of coordinate systems and OpenGL.