Decomposing components
Component composition is an activity that creates order; larger behavior out of smaller parts. We often need to move in the opposite direction during development. Even after development, we can learn how a component works by tearing the code apart and watching it run in different contexts. Component decomposition means that we're able to take the system apart and examine inpidual parts in a somewhat structured approach.
Maintaining and debugging components
Over the course of application development, our components accumulate abstractions. We do this to support a feature's requirement better, while simultaneously supporting some architectural property that helps us scale. The problem is that as the abstractions accumulate, we lose transparency into the functioning of our components. This is not only essential for diagnosing and fixing issues, but also in terms of how easy the code is to learn.
For example, if there's a lot of indirection, it takes longer for a programmer to trace cause to effect. Time wasted on tracing code, reduces our ability to scale from a developmental point of view. We're faced with two opposing problems. First, we need abstractions to address real world feature requirements and architectural constraints. Second, is our inability to master our own code due to a lack of transparency.
Following is an example that shows a renderer component and a feature component. Renderers used by the feature are easily substitutable:
// A Renderer instance takes a renderer function // as an argument. The render() method returns the // result of calling the function. class Renderer { constructor(renderer) { this.renderer = renderer; } render() { return this.renderer ? this.renderer(this) : ''; } } // A feature defines an output pattern. It accepts // header, content, and footer arguments. These are // Renderer instances. class Feature { constructor(header, content, footer) { this.header = header; this.content = content; this.footer = footer; } // Renders the sections of the view. Each section // either has a renderer, or it doesn't. Either way, // content is returned. render() { var header = this.header ? '${this.header.render()}\n' : '', content = this.content ? '${this.content.render()}\n' : '', footer = this.footer ? this.footer.render() : ''; return '${header}${content}${footer}'; } } // Constructs a new feature with renderers for three sections. var feature = new Feature( new Renderer(() => { return 'Header'; }), new Renderer(() => { return 'Content'; }), new Renderer(() => { return 'Footer'; }) ); console.log(feature.render()); // Remove the header section completely, replace the footer // section with a new renderer, and check the result. delete feature.header; feature.footer = new Renderer(() => { return 'Test Footer'; }); console.log(feature.render());
A tactic that can help us cope with these two opposing scaling influencers is substitutability. In particular, the ease with which one of our components, or sub-components, can be replaced with something else. This should be really easy to do. So before we go introducing layers of abstraction, we need to consider how easy it's going to be to replace a complex component with a simple one. This can help programmers learn the code, and also help with debugging.
For example, if we're able to take a complex component out of the system and replace it with a dummy component, we can simplify the debugging process. If the error goes away after the component is replaced, we have found the problematic component. Otherwise, we can rule out a component and keep digging elsewhere.
Re-factoring complex components
It's of course easier said than done to implement substitutability with our components, especially in the face of deadlines. Once it becomes impractical to easily replace components with others, it's time to consider re-factoring our code. Or at least the parts that make substitutability infeasible. It's a balancing act, getting the right level of encapsulation, and the right level of transparency.
Substitution can also be helpful at a more granular level. For example, let's say a view method is long and complex. If there are several stages during the execution of that method, where we would like to run something custom, we can't. It's better to re-factor the single method into a handful of methods, each of which can be overridden.