Android NDK Game Development Cookbook
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Chapter 2. Porting Common Libraries

In this chapter, we will cover:

  • Compiling the native static libraries for Windows
  • Compiling the native static libraries for Android
  • Compiling the libcurl networking library
  • Compiling the OpenAL library
  • Compiling libvorbis, libmodplug, and libtheora
  • Using the FreeImage graphics library
  • Using FreeType library for text rendering
  • Implementing timing in physics
  • Rendering graphics in 2D
  • Setting up Box2D simulations
  • Building the ODE physical library