Time for action – adding build.settings file
Build-time properties can be provided in an optional build.settings
file, which uses Lua syntax. The build.settings
file is used to set application orientation and auto-rotation behavior, along with a variety of platform-specific build parameters.
- Create a new project folder on your desktop called
Breakout
. - In your preferred text editor, make a new file called
build.settings
and save it to your project folder. - Type in the following lines:
settings = { orientation = { default = "landscapeRight", } }
- Save and close. The
build.settings
file is completed.
What just happened?
The default orientation setting determines the initial launch orientation on the device, and also the initial orientation of the Corona simulator.
The default orientation doesn't affect Android devices. The orientation is initialized to the actual orientation of the device (unless only one orientation is specified). Also, the only supported orientations are landscapeRight
and portrait. On a device, you can flip to either landscapeRight
or landscapeLeft
, but the operating system only reports one flavor of landscape, and Corona's orientation event chooses landscapeRight
.
We have created this application to work with landscape orientations, supporting landscapeRight
. We have set this orientation as its default so it won't switch to landscapeLeft
or even any portrait mode. While working on an iOS device, if the build.settings
aren't set before launching the application, it will go to the default portrait mode.
Runtime configuration
Currently our project is not scaled to display evenly for cross-platform development. The contents will still display on the device, but most likely not in the correct aspect ratio.
For example, iPhone projects are designed for a 320 pixel wide screen and can be up scaled to the 480 pixel wide screen for Android devices. This makes porting easier, since the code and art assets do not need to be revised.
Corona can target builds made for iPhone 4 and other current iOS devices that display double resolution art assets while remaining iOS 3.0-compatible. This means that pre-iPhone 4 content will no longer upscale automatically to the larger iPhone 4 screen resolution. As iOS development progresses, content scaling will generally be required in new iPhone apps to be compatible with devices such as the iPhone 3GS and lower.