上QQ阅读APP看书,第一时间看更新
Getting ready
We need a couple of basic behaviors called Seek and Flee; place them right after the Agent class in the scripts' execution order.
The following is the code for the Seek behavior:
using UnityEngine; using System.Collections; public class Seek : AgentBehaviour { public override Steering GetSteering() { Steering steering = new Steering(); steering.linear = target.transform.position - transform.position; steering.linear.Normalize(); steering.linear = steering.linear * agent.maxAccel; return steering; } }
Also, we need to implement the Flee behavior:
using UnityEngine; using System.Collections; public class Flee : AgentBehaviour { public override Steering GetSteering() { Steering steering = new Steering(); steering.linear = transform.position - target.transform.position; steering.linear.Normalize(); steering.linear = steering.linear * agent.maxAccel; return steering; } }